| Publisher |
Marathon Team
|
| Type |
Update |
| License |
Freeware |
| Version |
20081213 |
| Date Added |
12/16/2008 |
| Size |
8.8 MB |
| Downloads This Version |
3,325 |
| Downloads of All Time |
5,193 |
Marathon: Aleph One 20081213
Aleph One is a freeware descendent of Bungie's Marathon 2 first person 3D shooting game. Aleph One supports Marathon 2 and Marathon Infinity data files (as well as other free third-party conversions).
A conversion of Marathon 1 called M1A1 and many third party scenarios and net maps are also available.
Aleph One features software and OpenGL rendering, Internet play, Lua scripting, and much more.
NOTE: Use of the hi-res textures, 32-bit Fusion Sprites and landscapes are highly recommended.

Version 20081213:
Changes:
· Netscripts, embedded scripts, and solo scripts run in their own sandboxes
· Lua's IO library is now enabled for solo scripts
· Lua additions: Monster:accelerate, level completion states, mission flags, Side:recalculate_type (see Lua.html)
· Detect monitor resolutions rather than using hardcoded list
· Added support for true embedded Lua and MML scripts, which are transmitted in net games (more information about these will be added to the wiki)
· Games using embedded Lua or physics now show "Embedded" in the appropriate field in the game information dialog on the metaserver
· Control-clicking a player in the metaserver keeps him highlighted through multiple PMs (like in myth)
Bug fixes:
· Fixed a possible crash when a joiner cancels
· Fixed PCR display with time-based netscript games
· Fixed a well-known rendering bug where sides near platforms appear to move
· Fixed linking to network libraries in Solaris
· OpenGL: tweaked the way back buffer clears are done; this should eliminate some more flickering
· Clear players/games lists when reconnecting to metaserver
· Restored Lua compatibility function set_crosshairs_state
· Fixed saving films by joiners
· Only use old embedded Lua/MML when a map file with the same checksum as the gatherer's can be found
· Added the ability to customize theme scrollbar colors
· Fixed the creation of new sides to account for platforms
· Fixed a bug that allowed the gatherer to process packets that fail the CRC check; this should fix many remaining instances of OOS
· Fixed a bug where shapes patches would crash at the PCR
· Fixed the contents of some unused fields in film headers

Universal Binary (PPC/Intel)
• MacOS X

Marathon: Aleph One


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MacMark (3/2/2004) |
| You can play versus all other platforms now (Linux, Win, OSX, OS9, BeOS, other Unices) and even via Internet with great OpenGL graphics and high resolution. There're even many custom maps and scenarios and so on. This game rocks and it's free! By the way: The players meet on iChat/AIM room "Aleph One". Enjoy! |
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Ralph Wiggum (2/27/2004) |
| The Marathon games may not have as good as graphics as Halo but they beats halo hands down in every other department |
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dmm (4/8/2003) |
| Ahh, Marathon 2 running on OS X, with opengl and a resolution of 1280x1024. Aleph One is great for playing old Marathon games and making your own. |
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MrX (4/6/2003) |
| Still the best. Aleph One rules. Check out those openGL effects... |
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a Martin (4/6/2003) |
| It's cool to be running those old Marathon games in OS X!!! |
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