Publisher |
Atman Software
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Type |
Demo |
License |
$13 |
Version |
1.1.1 |
Date Added |
2/13/2008 |
Size |
20 MB |
Downloads This Version |
2,954 |
Downloads of All Time |
3,429 |
io 1.1.1
In io your mission is to bring the Nautilus-114 spaceship back home. However, the task isn’t easy thanks to the many robotic minions that now inhabit the ship. In order to accomplish your mission, you have to play evasively (hide in the dark, walk don’t run), avoid detection and carry out your objectives. You are also accompanied by your robotic friend and constant help, Ned. Together, you will take enemies down, gather data pertaining to the destruction of the ships human crew and bring the ship back home (or will you?)
Release version 1.1.1 - (10/Feb/2008)
* PC & Mac - Banner screens can be skipped.
* PC & Mac - Fullscreen toggle and resolution changes do not require restart.
* PC & Mac - HUD rendering does not use immediate mode rendering.
* PC & Mac - Nailgun more powerful, Phantom is destroyable.
* PC & Mac - Textual hints added to aid player.
* PC & Mac - Acquiring the walker provides the player with all weapons.
* PC & Mac - Fixed AI initialization code.
* PC & Mac - Added futher extension support checks at load time.
* PC & Mac - Changed up and down arrow keys to bind only to noclip.
* Mac - Fixed window close button response.
* Mac - Added carbon fade-in support while mode switching
* Mac - Fixed io losing focus under fullscreen startup on Leopard.
* Mac - Fixed Desktop window and icon mess up on exit issue.
Universal Binary (PPC/Intel)
* Mac OS X 10.4.10 or above
* 1.3GHz processor
* GeForce 6200 or above
* 384MB of RAM
* 400MB Hard disk space
* Mouse with scroll wheel
io
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James (2/13/2008 - version 1.1.1) |
I couldnt get into this.... the graphics are all blurry and the textures look really bland. The controls are choppy and the action in the game just..... sucks. I like the style its going for, but the way its been presented just isnt working |
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Kalmia (2/13/2008 - version 1.1.1) |
Has potential to be good. I found going rambo style to be much more effective and faster then the quiet approach. Being able to only see 5m in front of you doesn't help much either as you can plan your approach. Still looks good tho. |
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dustmidas (1/22/2008 - version 1.0) |
great game for what it is. cool concept, too. people spewing about font choices are seriously in need of going outdoors. sunlight kills trolls! |
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kernelman (1/22/2008 - version 1.0) |
Interesting concept and promising, but not very polished yet. Please take your time in tweaking the gameplay / levels to make it a bit less rigid.
Oh, and please don't use Comic Sans. It doesn't fit the game's atmosphere (or anything else for that matter). See: http://bancomicsans.com/ |
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